respawnVehicle

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets vehicle as respawnable in MP game. The vehicle will be spawned at the locality and coordinates it was prior to destruction. If respawn type is set to base respawn (type 3) and vehicle respawn marker is provided (respawn_vehicle_XXXSIDEXXX), vehicle will spawn on the marker.

NOTE: Command has to be executed where vehicle is local

Syntax

Syntax:
vehicle respawnVehicle [delay, count]
Parameters:
vehicle: Object
[delay, count]: Array
delay: Number - Delay in seconds between respawns. (-1 to use respawnDelay from description.ext)
count: Number (Optional) - How many times to respawn vehicle in total. (0 - unlimited respawns)
Return Value:
Nothing

Examples

Example 1:
car respawnVehicle [5, 3]; 'car' will respawn at the predefined marker for the side after 5 seconds. The unit will respawn 3 times.
Example 2:
car respawnVehicle [30]; 'car' will respawn at the predefined marker for the side after 30 seconds. The unit will respawn an unlimited number of times.

Additional Information

Multiplayer:
-
See also:
playerRespawnTimesetPlayerRespawnTime

Notes

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Notes


Bottom Section

Posted on May 28, 2007 - 16:38 (CEST)
Sy
For this command to work (in MP) you need the appropriate markers in the mission. The markers are...
respawn_vehicle_west
respawn_vehicle_east
respawn_vehicle_guerilla
respawn_vehicle_civilian

Also, by default it will use respawnDelay from the description.ext as mentioned unless you specify

respawnVehicleDelay = x;

Where x is delay in seconds.


In Multiplayer the respawned vehicle remains local to the client who was the last driver of the vehicle or the client who was the leader of the last AI driver of the vehicle. If the vehicle has yet to be driven or the AI driver is local to the Server then the respawned vehicle will be local to the Server.