say – Talk

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Revision as of 12:03, 5 April 2007 by Mandoble (talk | contribs) (Say problem when any camera is active)
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There seems to be an important problem with Say and cameras.

Lets say you have an object which is going to emit a sound. Now you create a camera 1000m away of it and make the object to say something. Surprisingly the sound is played at camera position, if you destroy the camera (back again to first person player), the sound is still in the head of the player.