setUnitPosWeak

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Revision as of 00:59, 22 January 2007 by Raedor (talk | contribs)
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"This command will have no effect in regular scripts." Is not really correct, as it is just overwritten by the formation FSM which is running in the background. If you create a unit without that FSM, it should work.

--raedor 23:59, 21 January 2007 (CET)