setUnitPosWeak – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

"This command will have no effect in regular scripts." Is not really correct, as it is just overwritten by the formation FSM which is running in the background. If you create a unit without that FSM, it should work.

--raedor 23:59, 21 January 2007 (CET)