Taskforce: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category: *Arma 2: *([a-zA-Z0-9 :-]+)\]\]" to "{{GameCategory|arma2|$1}}")
m (Text replacement - "[[Image:" to "[[File:")
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:Taskforce logo 128.png|right]]
[[File:Taskforce logo 128.png|right]]
== General ==
== General ==
TASKFORCE is a Team vs Team gamemode for Armed-Assault 2
TASKFORCE is a Team vs Team gamemode for Armed-Assault 2
Line 33: Line 33:
== Actual status ==
== Actual status ==
* Work in progress, v0.0.1
* Work in progress, v0.0.1
* [http://dev-heaven.net/projects/roadmap/aas-taskforce Roadmap]
* {{Link|link= http://dev-heaven.net/projects/roadmap/aas-taskforce|text= Roadmap}}




== Project page ==
== Project page ==
[http://dev-heaven.net/projects/show/aas-taskforce Taskforce - Projectpage at Dev-Heaven.et]
{{Link|link= http://dev-heaven.net/projects/show/aas-taskforce|text= Taskforce - Projectpage at Dev-Heaven.et}}


{{GameCategory|arma2| Addon Groups}}
{{GameCategory|arma2|Addon Groups}}

Latest revision as of 00:11, 21 November 2023

Taskforce logo 128.png

General

TASKFORCE is a Team vs Team gamemode for Armed-Assault 2

  • Team vs Team
  • One base (safe area, enemy NoGo) each team
  • Fixed organisation of four squads
    • Free choice of weapons (some are limited at all), but only in base
    • two player/squad have to be medic class
  • Squad leader can build
    • a Forward Operations Base (FOB)
    • some defence weapons
    • medic tent
    • ammo supply
    • needs 2 special assets in vicinity to build and squad has a limited budget
    • FOB is a teleport target for all players of a team from main respawn
  • Respawn time of player depends on teamkills and civilian casualties
  • Personal heavy anti-tank weapons are limited
  • Only a few amount of armored vehicles
  • Only a few amount of attack aircrafts
  • Repair/Refuel only by truck
  • Ammo boxes can be loaded/transported by truck and transport helicopter
  • Civilian inhabitants as a neutral element (AI).
    • A kill costs the player a higher respawn time
    • a IED will be randomly placed near another friendly player
  • Global ticket count, decreasing by
    • Death of players
    • Kill of a civilians
    • time of securing key areas


Actual status

  • Work in progress, v0.0.1
  • Roadmap (dead link)


Project page

Taskforce - Projectpage at Dev-Heaven.et (dead link)