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{{TOC|side}}
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== Introduction ==
This article deals with the '''server.armaprofile''', describing all the visual and difficulty settings in ArmA, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.
== Extension ==
{| class="wikitable"
{| class="wikitable"
!Game !! Extension
! colspan=5 |Arma 3 Server Configuration Overview
|-
|-
| {{arma1}} || .ArmAProfile
! Topic !! colspan=4 | Pages
|-
|-
| {{arma2}} || .ArmA2Profile
! Setup
| [[Arma 3: Dedicated Server]] || [[Arma 3: Dedicated Server (Chinese Simplified)]] || [[Arma 3: Dedicated Server (Chinese Traditional)]]
|-
|-
| {{arma2oa}} || .ArmA2OAProfile
! Files
| [[Arma 3: Server Config File]] || [[Arma 3: Basic Server Config File]] || [[Arma 3: Server Profile]]
|-
|-
| {{arma3}} || .Arma3Profile
! Other
| [[Multiplayer Server Commands]] || [[Arma 3: Mission voting]] || [[Arma 3: Headless Client]]
|}
|}
This article deals with the '''server.Arma3Profile'''.


== Location ==
== Location ==
The file's location is different on each operating system:
=== Windows ===
=== Windows ===


The default profile named after the system user can be found at:
The default profile named after the system user can be found at: <tt>C:\Users\%UserName%\Documents\Arma 3</tt>
 
* XP EN: <tt>C:\Documents and Settings\%UserName%\My Files\ArmA</tt>
* XP DE: <tt>C:\Dokumente und Einstellungen\%UserName%\Eigene Dateien\ArmA</tt>
* Vista/Win7/8/10: <tt>C:\Users\%UserName%\Documents\ArmA</tt>
 
User created profiles with a different naming are found at:
 
* XP EN: <tt>C:\Documents and Settings\%UserName%\My Files\ArmA Other Profiles</tt>
* XP DE: <tt>C:\Dokumente und Einstellungen\%UserName%\Eigene Dateien\ArmA Other Profiles</tt>
* Vista/Win7/8/10: <tt>C:\Users\%UserName%\Documents\Arma - Other Profiles</tt>
 
==== Profile name ====
 
In there is a folder and within filename based on your profile name:
 
\ArmA\'''MyProfileName'''\'''MyProfileName'''.ArmAProfile
 
You can define the profile to be loaded with the [[Arma 2: Startup Parameters|-name]] parameter.
 
==== Define a different location ====


You can specify the location by using the [[Arma 3 Startup Parameters#|-profiles]] parameter.
User created profiles with a different naming are found at: <tt>C:\Users\%UserName%\Documents\Arma 3 - Other Profiles</tt>


For example start the server with  
'''Profile name:''' You can define the profile to be loaded with the [[Arma 3: Startup Parameters|-name]] parameter.
arma_server.exe -profiles=D:\ArmA\Users\ -name=server


You can find your file in
'''Custom Location:''' You can specify the location by using the [[Arma 3 Startup Parameters#|-profiles]] parameter.
D:\ArmA\Users\server\server.armaProfile


=== Linux ===
=== Linux ===


The name depends upon the [[Arma 3 Startup Parameters#Profile Options|-name]] parameter when starting the Arma server.
The name depends upon the [[Arma 3 Startup Parameters#Profile Options|-name]] parameter when starting the {{arma3}} server.
Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".
Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".


If you're not using the <tt>-name</tt> parameter, the default name "player" will be used and you'll find the Arma profile in <tt>player/player.armaprofile</tt>.
If you're not using the <tt>-name</tt> parameter, the default name "player" will be used and you'll find the {{arma3}} profile in <tt>player/player.armaprofile</tt>.
 
== Example Configuration File ==
 
The server has less values compared to a client version.
 
=== Server ===
 
==== {{arma1}} ====
<spoiler>
<syntaxhighlight lang="cpp">
class Difficulties
{
class regular // Displayed as "Cadet"
{
class Flags
{
// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
Armor=1; // Gives you improved body armor, tank armor etc
FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
EnemyTag=1; // Displays information on enemy units
HUD=1; // Shows you leaders location and your position in formation
HUDPerm=1; // Shows HUD permanently
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=1; // Shows Waypoints permanently
WeaponCursor=1; // Shows the crosshair for your weapon
AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
Map=1; // Shows symbols for all objects known to your group on the map. This will NOT disable the map itself !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking
UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
UnlimitedSaves=1; // Enables saving permanently. For single player missions. But you then can only load the last save state.
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly=0.350000; // Friendly tactics skill
skillEnemy=0.350000; // Enemy tactics skill
precisionFriendly=0.350000; // Friendly shooting precision
precisionEnemy=0.350000; // Enemy shooting precision
};
class veteran // Most of the options from above are not available, because they're off by default.
{
// Also soldiers/vehicles die sooner upon damage (have no armor or body armor).
class Flags
{
HUD=1; // Shows you leaders location and your position in formation
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=0; // Shows Waypoints permanently
WeaponCursor=1; // Shows the crosshair for your weapon
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters"
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
 
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=0; // (1.09 and later) When using VoN, display the name of the player speaking.
};
// These are the skills. Value may range from 0.000000 to 1.000000
skillFriendly=0.850000;
skillEnemy=0.850000;
precisionFriendly=0.850000;
precisionEnemy=0.850000;
};
};
</syntaxhighlight>
</spoiler>
 
==== {{arma2}} ====
 
This is how the default difficulty settings part of the server's .arma2profile file would look:<br>
<spoiler>
<syntaxhighlight lang="cpp">
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonId = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 1;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 1;
hudGroupInfo = 0;
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 1;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonId = 0;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 0;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonID = 0;
weaponCursor = 0; // Cannot be changed
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
</syntaxhighlight>
</spoiler>
 
==== {{arma2oa}} ====
<spoiler>
<syntaxhighlight lang="cpp">
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 0;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
autoAim = 0;
autoGuideAT = 1;
autoSpot = 1;
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
netStats = 1;
tracers = 1;
ultraAI = 0;
unlimitedSaves = 1;
vonId = 1;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
cameraShake = 1;
clockIndicator = 0;
deathMessages = 1;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 1;
hudGroupInfo = 0;
hudPerm = 0; // Cannot be changed
hudWp = 1;
hudWpPerm = 0; // Cannot be changed
map = 0;
netStats = 1;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0;
vonId = 0;
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 0; // Cannot be changed
armor = 0; // Cannot be changed
autoAim = 0; // Cannot be changed
autoGuideAT = 0; // Cannot be changed
autoSpot = 0; // Cannot be changed
cameraShake = 1; // Cannot be changed
clockIndicator = 0; // Cannot be changed
deathMessages = 0;
enemyTag = 0; // Cannot be changed
friendlyTag = 0; // Cannot be changed
hud = 0; // Cannot be changed
hudGroupInfo = 0; // Cannot be changed
hudPerm = 0; // Cannot be changed
hudWp = 0; // Cannot be changed
hudWpPerm = 0; // Cannot be changed
map = 0; // Cannot be changed
netStats = 0;
tracers = 0; // Cannot be changed
ultraAI = 0;
unlimitedSaves = 0; // Cannot be changed
vonID = 0;
weaponCursor = 0; // Cannot be changed
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
</syntaxhighlight>
</spoiler>
 
==== {{arma3}} ====


'''Since 1.58:'''<br>
= Example Configuration File =
One of the main changes that came with 1.58 is that the difficulty levels were transformed to true presets (Recruit, Regular, Veteran).<br>
With {{arma3}} v1.58 the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in <tt>CfgDifficultyPresets</tt> config class.
Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in <tt>CfgDifficultyPresets</tt> config class.
* Documentation of presets and data config as well as a list of the most significant changes in 1.58: [[Arma 3: Difficulty Settings]]
* Documentation of presets and data config as well as a list of the most significant changes in 1.58: [[Arma 3: Difficulty Settings]]
* Related forum thread: [https://forums.bistudio.com/topic/188661-difficulty-overhaul/ Difficulty Overhaul]<br><br>
* Related forum thread: [https://forums.bistudio.com/topic/188661-difficulty-overhaul/ Difficulty Overhaul]


==== Server Difficulty Example ====  
== Server Difficulty Example ==  
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class DifficultyPresets
class DifficultyPresets
Line 487: Line 101:
</syntaxhighlight>
</syntaxhighlight>


== See Also ==
* [[ArmA: Server configuration|Server Configuration]]
* [[Arma 3: Difficulty Settings|Difficulty Menu]]
* [[Armed Assault:Dedicated Server]]
* [[Operation Flashpoint:Dedicated Server]]
[[Category:Startup Parameters]]
{{GameCategory|arma3|Multiplayer}}
{{GameCategory|arma3|Multiplayer}}
{{GameCategory|arma2|Multiplayer}}
{{GameCategory|arma1| Multiplayer}}

Revision as of 11:34, 1 June 2021

Arma 3 Server Configuration Overview
Topic Pages
Setup Arma 3: Dedicated Server Arma 3: Dedicated Server (Chinese Simplified) Arma 3: Dedicated Server (Chinese Traditional)
Files Arma 3: Server Config File Arma 3: Basic Server Config File Arma 3: Server Profile
Other Multiplayer Server Commands Arma 3: Mission voting Arma 3: Headless Client

This article deals with the server.Arma3Profile.

Location

Windows

The default profile named after the system user can be found at: C:\Users\%UserName%\Documents\Arma 3

User created profiles with a different naming are found at: C:\Users\%UserName%\Documents\Arma 3 - Other Profiles

Profile name: You can define the profile to be loaded with the -name parameter.

Custom Location: You can specify the location by using the -profiles parameter.

Linux

The name depends upon the -name parameter when starting the Arma 3 server. Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".

If you're not using the -name parameter, the default name "player" will be used and you'll find the Arma 3 profile in player/player.armaprofile.

Example Configuration File

With Arma 3 v1.58 the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in game's data in CfgDifficultyPresets config class.

Server Difficulty Example

class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			/* Simulation */

			reducedDamage = 0;		// Reduced damage

			/* Situational awareness */

			groupIndicators = 0;	// Group indicators (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;		// Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;			// Enemy name tags (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;		// Detected mines (0 = never, 1 = limited distance, 2 = always)
			commands = 1;			// Commands (0 = never, 1 = fade out, 2 = always)
			waypoints = 1;			// Waypoints (0 = never, 1 = fade out, 2 = always)
			tacticalPing = 0;		// Tactical ping (0 = disable, 1 = enable)

			/* Personal awareness */

			weaponInfo = 2;			// Weapon info (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 2;	// Stance indicator (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;			// Stamina bar
			weaponCrosshair = 0;	// Weapon crosshair
			visionAid = 0;			// Vision aid

			/* View */

			thirdPersonView = 0;	// 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
			cameraShake = 1;		// Camera shake

			/* Multiplayer */

			scoreTable = 1;			// Score table
			deathMessages = 1;		// Killed by
			vonID = 1;				// VoN ID

			/* Misc */

			mapContent = 0;			// Extended map content
			autoReport = 0;			// (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
			multipleSaves = 0;		// Multiple saves
		};
		
		// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
		// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
		aiLevelPreset = 3;
	};

	class CustomAILevel
	{
		skillAI = 0.5;
		precisionAI = 0.5;
	};
};