R3vo/Sandbox – User

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{{TopMenu|[[User:R3vo/Sandbox|Sandbox No. 1]] [[User:R3vo/Sandbox1|Sandbox No. 2]] [[User:R3vo/Sandbox2|Sandbox No. 3]] [[User:R3vo/Sandbox3|Sandbox No. 4]]}}
{{TOC|side||3}}
 
<gallery mode="packed" heights="175px">
Reforger Video Settings.jpg
</gallery>
 
 
== Settings ==
 
{{Feature|Informative|
: {{Colorball|red|1.125}}    means a heavy impact on performance
: {{Colorball|orange|1.125}} means an average impact
: {{Colorball|green|1.125}}  means little to no performance impact.
}}


{| class="wikitable"
{| class="wikitable"
! Category !! Setting !! CPU !! GPU !! Additional Details
|-
| rowspan="1" style="text-align: center" |
=== Presets ===
| Quality Presets || {{Colorball|red}} || {{Colorball|red}} || Choose from one of four quality presets. Preset ''Custom'' is automatically set once a setting was adjusted manually.
|-
| rowspan="7" style="text-align: center" |
=== General ===
| Window mode || {{Colorball|red}} || {{Colorball|orange}} || Defines how the window is displayed. Also influences the Render Scale / Resolution setting.
|-
| Render scale / Resolution || {{Colorball|red}} || {{Colorball|red}} || Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion.
|-
| FidelityFX Super Resolution 1.0 || {{Colorball|green}} || {{Colorball|orange}} || ?
|-
| V-Sync || {{Colorball|red}} || {{Colorball|green}} || The thing no one uses since Freesync/G-Sync ;)
|-
| FPS limit || {{Colorball|green}} || {{Colorball|orange}} || Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates.
|-
| Draw distance || {{Colorball|red}} || {{Colorball|green}} || Overall terrain draw distance.
|-
| Nearby depth of field|| {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
| rowspan="5" style="text-align: center" |
=== Post-processing ===
| Post-process anti aliasing || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance
|-
| Depth of field quality || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
| Ambient occlusion (HBAO) || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
|-
! Command !! Description !! Example !! Exit whole script? !! Return Value
| Screen space reflecions || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
|-
| [[breakOut]] || Breaks out of scope with given name. || {{HashLink|breakOut#Example 1|Example}} || {{Icon|checked}} || {{Icon|unchecked}}
| Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
|-
| [[breakTo]] || Breaks out of all scopes and returns to the scope with given name. || {{HashLink|breakTo#Example 1|Example}} || {{Icon|checked}} || {{Icon|unchecked}}
| rowspan="13" style="text-align: center" |
=== Quality ===
| Hardware anti-aliasing || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance
|-
|-
| [[break]] || Skips all further loop iterations. || {{HashLink|break#Example 1|Example}} || {{Icon|checked}} || {{Icon|unchecked}}
| Foliage smoothing || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
|-
| [[breakWith]] || Same as [[break]] but will also return the given value. || {{HashLink|breakWith#Example 1|Example}} || {{Icon|checked}} || {{Icon|checked}}
| Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
|-
| [[continue]] || Skips current loop iteration and continues with the next one. || {{HashLink|continue#Example 1|Example}} || {{Icon|checked}} || {{Icon|unchecked}}
| Object draw distance || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
|-
| [[continueWith]] || Same as [[continue]] but returns the given value. || {{HashLink|continueWith#Example 1|Example}} || {{Icon|checked}} || {{Icon|checked}}
| Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
|-
| [[exitWith]] || Exits the current code scope. || {{HashLink|exitWith#Example 1|Example}} || {{Icon|checked}} || {{Icon|checked}}
| Texture detail || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance
|-
|-
| [[throw]] || Example || Example || {{Icon|checked}} || {{Icon|checked}}
| Texture filtering || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
|-
| [[terminate]]  || Terminates script of given [[Script Handle]]. || {{HashLink|terminate#Example 1|Example}} || {{Icon|checked}} || {{Icon|unchecked}}
| Grass quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|}
|-
| Grass draw distance || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
| Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
| Render target format || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
|-
| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m
|-
 
{{GameCategory|armaR}}

Revision as of 17:52, 21 October 2022


Settings

means a heavy impact on performance
means an average impact
means little to no performance impact.
Category Setting CPU GPU Additional Details

Presets

Quality Presets
Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually.

General

Window mode
Defines how the window is displayed. Also influences the Render Scale / Resolution setting.
Render scale / Resolution
Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion.
FidelityFX Super Resolution 1.0
?
V-Sync
The thing no one uses since Freesync/G-Sync ;)
FPS limit
Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates.
Draw distance
Overall terrain draw distance.
Nearby depth of field
Shadows' draw distance - range 50..200m

Post-processing

Post-process anti aliasing
Terrain's view distance
Depth of field quality
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Ambient occlusion (HBAO)
Shadows' draw distance - range 50..200m
Screen space reflecions
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Contact shadows
Shadows' draw distance - range 50..200m

Quality

Hardware anti-aliasing
Terrain's view distance
Foliage smoothing
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Model geometric detail
Shadows' draw distance - range 50..200m
Object draw distance
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Terrain surface detail
Shadows' draw distance - range 50..200m
Texture detail
Terrain's view distance
Texture filtering
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Grass quality
Shadows' draw distance - range 50..200m
Grass draw distance
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Shadow quality
Shadows' draw distance - range 50..200m
Distant shadows
Shadows' draw distance - range 50..200m
Render target format
Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance
Environment quality
Shadows' draw distance - range 50..200m