CryLegend – User talk

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>" to "<code style="display: block">")
m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
Line 1: Line 1:
== hint_c ==
== hint_c ==


Please test your edits first [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 00:20, 18 March 2015 (CET)
Please test your edits first [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 00:20, 18 March 2015 (CET)
:These edits works for me, do you use latest Arma 3 version? [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 06:50, 18 March 2015 (CET)
:These edits works for me, do you use latest Arma 3 version? [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 06:50, 18 March 2015 (CET)
::Just tested A3 (stable) 1.40.129533: Display '''72''' (yours) doesnt work for me, '''57''' (original) does. Same results in SP & MP.
::Just tested A3 (stable) 1.40.129533: Display '''72''' (yours) doesnt work for me, '''57''' (original) does. Same results in SP & MP.
Line 10: Line 10:
::::::Ok 72 also works on [[hintC]]. Super simple way to find out is run this code before running hintC :<code style="display: block">0 spawn {while {true} do {player sidechat str alldisplays; uisleep 1;};}</code> You will see what display numbers appear in the array after you close the hint.
::::::Ok 72 also works on [[hintC]]. Super simple way to find out is run this code before running hintC :<code style="display: block">0 spawn {while {true} do {player sidechat str alldisplays; uisleep 1;};}</code> You will see what display numbers appear in the array after you close the hint.
:::::::allDisplays, this was what I was looking for, thanks! [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 10:13, 18 March 2015 (CET)
:::::::allDisplays, this was what I was looking for, thanks! [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 10:13, 18 March 2015 (CET)
::::::::As [[User:Benargee|Benargee]] pointed out, 72 is for array version, 57 is for text version, this is why I said what I said, you need to test it and not just look in config as people who visit wiki expect working examples. Thanks for understanding [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 12:29, 18 March 2015 (CET)
::::::::As [[User:Benargee|Benargee]] pointed out, 72 is for array version, 57 is for text version, this is why I said what I said, you need to test it and not just look in config as people who visit wiki expect working examples. Thanks for understanding [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 12:29, 18 March 2015 (CET)
:::::::::This is not related with array or text (please look my commit and the last Benargee's message) [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 21:48, 18 March 2015 (CET)
:::::::::This is not related with array or text (please look my commit and the last Benargee's message) [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 21:48, 18 March 2015 (CET)
::::::::::You are referring to this format [[hintC]], it indeed uses 72. The one you edited before uses 57. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 22:56, 18 March 2015 (CET)
::::::::::You are referring to this format [[hintC]], it indeed uses 72. The one you edited before uses 57. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 22:56, 18 March 2015 (CET)
:::::::::::Ok thanks for the info :) [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 21:48, 18 March 2015 (CET)
:::::::::::Ok thanks for the info :) [[User:CryLegend|CryLegend]] ([[User talk:CryLegend|talk]]) 21:48, 18 March 2015 (CET)

Latest revision as of 14:48, 12 March 2024

hint_c

Please test your edits first Killzone_Kid (talk) 00:20, 18 March 2015 (CET)

These edits works for me, do you use latest Arma 3 version? CryLegend (talk) 06:50, 18 March 2015 (CET)
Just tested A3 (stable) 1.40.129533: Display 72 (yours) doesnt work for me, 57 (original) does. Same results in SP & MP.
display 57 is listed as RscDisplayHintC. Display 72 is listed as RscDisplayHintCEx. --Benargee (talk) 07:30, 18 March 2015 (CET)
For me, 57 worked for a long time until an update broke it. Maybe this is related with title hintC text version? Will try that soon. Sorry for the fail :p CryLegend (talk) 07:37, 18 March 2015 (CET)
Display 72 seems to work on hintC only. Dont assume they are the same thing. --Benargee (talk) 07:40, 18 March 2015 (CET)
I don't think this is for hintC array only, look at my commit. This may be related with the title before hintC. CryLegend (talk) 07:44, 18 March 2015 (CET)
Ok 72 also works on hintC. Super simple way to find out is run this code before running hintC :0 spawn {while {true} do {player sidechat str alldisplays; uisleep 1;};} You will see what display numbers appear in the array after you close the hint.
allDisplays, this was what I was looking for, thanks! CryLegend (talk) 10:13, 18 March 2015 (CET)
As Benargee pointed out, 72 is for array version, 57 is for text version, this is why I said what I said, you need to test it and not just look in config as people who visit wiki expect working examples. Thanks for understanding Killzone_Kid (talk) 12:29, 18 March 2015 (CET)
This is not related with array or text (please look my commit and the last Benargee's message) CryLegend (talk) 21:48, 18 March 2015 (CET)
You are referring to this format hintC, it indeed uses 72. The one you edited before uses 57. Killzone_Kid (talk) 22:56, 18 March 2015 (CET)
Ok thanks for the info :) CryLegend (talk) 21:48, 18 March 2015 (CET)