Erentar – User talk

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m (→‎waypointAttachVehicle: Thanks for the explanation kk!)
m (forgot to sign)
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:Thanks for the heads up!
:Thanks for the heads up!
:The edit i did was for clarification. The text "Attaches vehicle to waypoint" reminds of "attachTo", and may sound like the vehicle is going to be at the same position as the waypoint. In fact, both the waypoint and the vehicle stay where they are, but the vehicle in this case gets specified as the target of the waypoint, which the unit will follow. So practically, the waypoint is attached (ie. follows) the vehicle. I made this edit based on the sqf reference provided by BISimulations for VBS, which states "Attached waypoint automatically follows the vehicle/unit it is attached to." which is exactly what the command does. This is the reason why i think "Attaches a Waypoint to the given Vehicle or Unit. Attached waypoint automatically follows the vehicle/unit it is attached to." is clearer than "Attaches a vehicle Object to the given Waypoint."
:The edit i did was for clarification. The text "Attaches vehicle to waypoint" reminds of "attachTo", and may sound like the vehicle is going to be at the same position as the waypoint. In fact, both the waypoint and the vehicle stay where they are, but the vehicle in this case gets specified as the target of the waypoint, which the unit will follow. So practically, the waypoint is attached (ie. follows) the vehicle. I made this edit based on the sqf reference provided by BISimulations for VBS, which states "Attached waypoint automatically follows the vehicle/unit it is attached to." which is exactly what the command does. This is the reason why i think "Attaches a Waypoint to the given Vehicle or Unit. Attached waypoint automatically follows the vehicle/unit it is attached to." is clearer than "Attaches a vehicle Object to the given Waypoint." <span style="color:#0078F0"> erentar </span> 02:03, 5 January 2019 (CET)

Revision as of 03:03, 5 January 2019

waypointAttachVehicle

Please see ingame help description. It clearly states that it is vehicle that is attached to the waypoint. It is the same principal as for triggerAttachVehicle The vehicle is attached not the other way round. Also the note from Karel is outdated and not true any more, so please if you want to keep it, put it in discussions for the page for historic keeping killzone_kid (talk) 00:12, 5 January 2019 (CET) Actually note is already there killzone_kid (talk) 00:14, 5 January 2019 (CET)

Thanks for the heads up!
The edit i did was for clarification. The text "Attaches vehicle to waypoint" reminds of "attachTo", and may sound like the vehicle is going to be at the same position as the waypoint. In fact, both the waypoint and the vehicle stay where they are, but the vehicle in this case gets specified as the target of the waypoint, which the unit will follow. So practically, the waypoint is attached (ie. follows) the vehicle. I made this edit based on the sqf reference provided by BISimulations for VBS, which states "Attached waypoint automatically follows the vehicle/unit it is attached to." which is exactly what the command does. This is the reason why i think "Attaches a Waypoint to the given Vehicle or Unit. Attached waypoint automatically follows the vehicle/unit it is attached to." is clearer than "Attaches a vehicle Object to the given Waypoint." erentar 02:03, 5 January 2019 (CET)