Difference between revisions of "User talk:R3vo"
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+ | {{RV|type=command | ||
+ | | arma3 | ||
+ | |||
+ | |1.00 | ||
+ | |||
+ | |gr1 = Lights | ||
+ | |||
+ | |gr2 = Weapons | ||
+ | |||
+ | |arg= local | ||
+ | |||
+ | |eff= global | ||
+ | |||
+ | | Sets AI group option how to use gun lights. The string argument can be: | ||
+ | * <tt>"Auto"</tt> - Depends on combat mode | ||
+ | * <tt>"ForceOn"</tt> - Always on | ||
+ | * <tt>"ForceOff"</tt> - Always off | ||
+ | |||
+ | {{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | ||
+ | |||
+ | | group [[enableGunLights]] mode | ||
+ | |||
+ | |p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
+ | |||
+ | |p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> | ||
+ | |||
+ | | [[Nothing]] | ||
+ | |||
+ | |x1= <code>_group [[enableGunLights]] "ForceOn";</code> | ||
+ | |||
+ | |x2= <code>_unit [[enableGunLights]] "Auto";</code> | ||
+ | |||
+ | |x3= <code>_unit [[enableGunLights]] "ForceOff";</code> | ||
+ | |||
+ | |seealso= [[isFlashlightOn]] | ||
+ | }} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{RV|type=command | ||
+ | |||
+ | | arma2oa | ||
+ | |||
+ | |1.51 | ||
+ | |||
+ | |gr1 = Lights | ||
+ | |||
+ | |gr2 = Weapons | ||
+ | |||
+ | |arg= local | ||
+ | |||
+ | |eff= global | ||
+ | |||
+ | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | ||
+ | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} | ||
+ | |||
+ | | thing [[enableGunLights]] value | ||
+ | |||
+ | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights | ||
+ | |||
+ | |p2= value: [[Boolean]] | ||
+ | |||
+ | | [[Nothing]] | ||
+ | |||
+ | |x1= <code>_group [[enableGunLights]] [[true]];</code> | ||
+ | |||
+ | |x2= <code>_unit [[enableGunLights]] [[false]];</code> | ||
+ | |||
+ | |seealso= [[enableGunLights]] | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{GameCategory|arma2|Scripting Commands}} | ||
+ | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 00:29, 16 March 2021
Description
- Description:
- Description needed
- Groups:
- LightsWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Return value needed
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Description needed
- Groups:
- LightsWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note