Sniperwolf572 – User talk

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:Yep, that "override" is a feature. --[[User:Raedor|raedor]] 16:53, 13 December 2006 (CET)
:Yep, that "override" is a feature. --[[User:Raedor|raedor]] 16:53, 13 December 2006 (CET)
::Yeah, I agree. As they said they fixed the priority of the messages, I was thinking more like overlapping sounds, but this works too, it's a bit strange, but I can live with it. The example with satchel thing is actually a minor bug, but I don't see myself pausing just to hear a sound again. :)
::Should I remove as a whole, or just the first example? --[[User:Sniperwolf572|Sniperwolf572]] 20:43, 13 December 2006 (CET)

Revision as of 21:43, 13 December 2006

Hello Sniperwolf572.

I would qualify this : Example one: Play any official mission with side radio on and in which you are in command. While receiving side radio message, order something to someone, side radio will stop, you will say what you needed to say and side radio message will play again. bug as a feature. For the simple reason that in ofp the orders were only issued after the side/global or any chat sound was finished. So you had to wait a few seconds until you could command your gunner to target the T80 in front of you. So i think the arma solution is a better one. But i guess it would be best if multiple radio sounds (multiple orders) could be played at the same time, which would be more an add for the wishlist.

However this is just my opinion and i hope it's worth a discussion ;)

Kind Regards, Serc

--Serclaes 16:45, 13 December 2006 (CET)

Yep, that "override" is a feature. --raedor 16:53, 13 December 2006 (CET)
Yeah, I agree. As they said they fixed the priority of the messages, I was thinking more like overlapping sounds, but this works too, it's a bit strange, but I can live with it. The example with satchel thing is actually a minor bug, but I don't see myself pausing just to hear a sound again. :)
Should I remove as a whole, or just the first example? --Sniperwolf572 20:43, 13 December 2006 (CET)