Userinfo.cfg: Difference between revisions

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[[category:Operation Flashpoint: Editing]]
The '''''userinfo.cfg''''' is where all of the personalized game settings are stored. This file is located in each [[Profile]] folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.
[[category:Operation Flashpoint: Multiplayer]]
'''''Description:'''''


The '''''userinfo.cfg''''' is where all of the personalized game settings are stored.


It reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.
== Dedicated Server Notes ==


See [[Flashpoint.cfg|flashpoint.cfg]] for information about game settings.
When using a dedicated server, this file can be manually edited, mainly to use the correct difficulty parameters.  


'''''Server settings:'''''
Difficulty parameters are in the list below.


For dedicated server, you can change this file manually, mainly to use the correct difficulty parameters.
1 means "activated".
Difficulty parameters are in the list below. 1 means "activated", 0 means "deactivated". The first number is the setting for Cadet mode, the second is for Veteran mode.
0 means "deactivated".


diffArmor[]={1,0};  
The first number is the setting { '''1''', 0 } for Cadet mode, the second setting { 1, '''0''' } is for Veteran mode.
  ''enables vehicles ultra armor''
 
diffFriendlyTag[]={1,0};
<syntaxhighlight lang="cpp">
  ''enables showing friendly positions on map''
diffArmor[] = { 1, 0 }; // enables vehicles ultra armor
diffEnemyTag[]={0,0};
diffFriendlyTag[] = { 1, 0 }; // enables showing friendly positions on map
  ''enables showing know ennemy positions on map''
diffEnemyTag[] = { 0, 0 }; // enables showing know ennemy positions on map
diffHUD[]={1,0};
diffHUD[] = { 1, 0 };
diffAutoSpot[] = { 1, 0 };
diffAutoSpot[]={1,0};
diffMap[] = { 1, 0 };
diffWeaponCursor[] = { 1, 0 }; // enables showing weapon crosshair (out of ironsight view mode)
diffMap[]={1,0};
diffAutoGuideAT[] = { 1, 0 }; // enables autoguiding on lock for wire-guided weapons.
// when disabled, wire-guided weapons follow the weapon reticle instead.
diffWeaponCursor[]={1,0};
diffClockIndicator[] = { 1, 1 }; // enables the clock indicator (during radio calls)
  ''enables showing weapon crosshair (out of ironsight view mode)''
diff3rdPersonView[] = { 1, 0 }; // enables third-person view
diffAutoGuideAT[]={1,0};
diffTracers[] = { 1, 1 }; // enables weapon tracers
  ''enables autoguiding on lock for wire-guided weapons.''
diffUltraAI[] = { 0, 0 }; // enable ultra AI
  ''When disabled, wire-guided weapons follow the weapon reticle instead.''
showTitles = 1;
diffClockIndicator[]={1,1};
showRadio = 1;
  ''enables the clock indicator (during radio calls)''
</syntaxhighlight>
diff3rdPersonView[]={1,0};
 
  ''enables third-person view''
 
diffTracers[]={1,1};
== See Also ==
  ''enables weapon tracers''
 
diffUltraAI[]={0,0};
[[server.cfg]], [[Flashpoint.cfg|flashpoint.cfg]], [[Aspect Ratio Management]]
  ''enable ultra AI''
 
showTitles=1;
 
{{GameCategory|ofp|Editing}}
showRadio=1;
{{GameCategory|ofp|Multiplayer}}

Latest revision as of 11:18, 6 August 2021

The userinfo.cfg is where all of the personalized game settings are stored. This file is located in each Profile folder and can allow you to setup multiple configurations based on each user profile. This configuration file reflects the settings as seen in the in-game settings, for graphics, sound and difficulty.


Dedicated Server Notes

When using a dedicated server, this file can be manually edited, mainly to use the correct difficulty parameters.

Difficulty parameters are in the list below.

1 means "activated".
0 means "deactivated".

The first number is the setting { 1, 0 } for Cadet mode, the second setting { 1, 0 } is for Veteran mode.

diffArmor[] = { 1, 0 };				// enables vehicles ultra armor
diffFriendlyTag[] = { 1, 0 };		// enables showing friendly positions on map
diffEnemyTag[] = { 0, 0 };			// enables showing know ennemy positions on map
diffHUD[] = { 1, 0 };
diffAutoSpot[] = { 1, 0 };
diffMap[] = { 1, 0 };
diffWeaponCursor[] = { 1, 0 };		// enables showing weapon crosshair (out of ironsight view mode)
diffAutoGuideAT[] = { 1, 0 };		// enables autoguiding on lock for wire-guided weapons.
									// when disabled, wire-guided weapons follow the weapon reticle instead.
diffClockIndicator[] = { 1, 1 };	// enables the clock indicator (during radio calls)
diff3rdPersonView[] = { 1, 0 };		// enables third-person view
diffTracers[] = { 1, 1 };			// enables weapon tracers
diffUltraAI[] = { 0, 0 };			// enable ultra AI
showTitles = 1;
showRadio = 1;


See Also

server.cfg, flashpoint.cfg, Aspect Ratio Management