Game logic - Entity label – Ylands

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Entity label is a '''collection of entities'''. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.
Entity label is a '''collection of entities'''. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.


=Properties=
===Entities===
*List of entities belonging to current Label.
*Click '''+''' to add new entries and then use picker to select entity from scene.
=Notes=
*Each entity can be part of any number of Labels.  
*Each entity can be part of any number of Labels.  
*It is possible to constrain Trigger Zones to react only to entities with specific label.  
*It is possible to constrain [[Ylands Game logic - Trigger zone|'''Trigger Zone''']] to react only to entities with specific label.  
*It is possible to constrain Event Listener to listen events only on entities with specific Label.  
*It is possible to constrain [[Ylands Game logic - Event listener|'''Event Listener''']] to listen events only on entities with specific Label.  
*Label collection is dynamic. It is possible to add/remove entities during play.
*Label collection is dynamic. It is possible to add/remove entities during play.
'''Note'''
*New entities assigned trough script are put at the end of the list.
*New entities assigned trough script are put at the end of the list.
*Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
*Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
*Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.
*Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.
=Properties=
===Entities===
*List of entities belonging to current Label.
*Click '''+''' to add new entries and then use picker to select entity from scene.


=Entity label events=
=Entity label events=

Revision as of 23:01, 2 December 2018

Description

Entity label is a collection of entities. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.

Properties

Entities

  • List of entities belonging to current Label.
  • Click + to add new entries and then use picker to select entity from scene.

Notes

  • Each entity can be part of any number of Labels.
  • It is possible to constrain Trigger Zone to react only to entities with specific label.
  • It is possible to constrain Event Listener to listen events only on entities with specific Label.
  • Label collection is dynamic. It is possible to add/remove entities during play.
  • New entities assigned trough script are put at the end of the list.
  • Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
  • Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.

Entity label events

Related instructions

Entity label

Entities



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