Tile - Call Delayed Function – Ylands

From Bohemia Interactive Community
Revision as of 13:50, 3 January 2019 by Rudy.cz (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Ylands Tile - Delayed function.png

  • Instruction sequence defined within the Delay frame will be executed after given time delay.
  • Duration In Real Time Seconds:
    • Amount of seconds, after which the sequence will be executed.
  • Duration In Game Hours:
    • Amount of in-game hours, after which the sequence will be executed.
  • At Specific In Game Hour:
    • Fixed Game Hour, when the sequence will be executed.
    • See Get / Set Game Hour for further information.

Notes

  • Delayed instructions do not store variables at the moment of delay creation, they execute with values actual to the time of delay call.
    • For example, if players HP change during the delay, sequence will execute with actual HP and not with HP when Delay was created.
  • Delay tile does not allow to add any more instruction after.
  • It is possible to place Delay tiles into each other, to create a sequence, but Time Trigger is proffered way.



Template:Ylands scripting navbox