actionKeysNames: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
(Return value in example)
(2 intermediate revisions by one other user not shown)
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|r2= [[String]]
|r2= [[String]]


|x1= <sqf>_list = actionKeysNames "ReloadMagazine"; // "R"</sqf>
|x1= <sqf>_list = actionKeysNames "ReloadMagazine"; // """R"" or ""XBox X"""</sqf>


|seealso= [[actionKeys]] [[actionKeysImages]] [[actionKeysNamesArray]] [[actionName]] [[inputAction]]
|seealso= [[actionKeys]] [[actionKeysImages]] [[actionKeysNamesArray]] [[actionName]] [[inputAction]]
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|timestamp= 20100120201400
|timestamp= 20100120201400
|text= The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br>
|text= The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br>
<code>if (actionKeysNames "User1" == '"W"') then { ... };</code>
<sqf>if (actionKeysNames "User1" == '"W"') then { /* ... */ };</sqf>
}}
}}

Revision as of 02:20, 4 August 2023

Hover & click on the images for description

Description

Description:
Returns a list of button names assigned to the given user action. Action names can be found in config class ControllerSchemes or user action names.
Groups:
Interaction

Syntax

Syntax:
actionKeysNames userAction
Parameters:
userAction: String
Return Value:
String

Alternative Syntax

Syntax:
actionKeysNames [userAction, maxKeys, inputDevicePriority]
Parameters:
userAction: String
maxKeys: Number - maximum number of keys to return
since Arma 3 logo black.png1.36
inputDevicePriority: String - result sorted by inputDevicePriority with values:
  • "Mouse"
  • "Keyboard"
  • "Stick"
  • "Gamepad"
  • "Tracker"
  • "Combo" (mouse and keyboard combinations)
  • "Controler"sic (any controller other than mouse or keyboard)
Other values are considered as:
  • "Unsorted"
Return Value:
String

Examples

Example 1:
_list = actionKeysNames "ReloadMagazine"; // """R"" or ""XBox X"""

Additional Information

See also:
actionKeys actionKeysImages actionKeysNamesArray actionName inputAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
WGL.Q - c
Posted on Jan 20, 2010 - 20:14 (UTC)
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { /* ... */ };