actionKeysNames: Difference between revisions

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[[Category:Scripting Commands|ACTIONKEYSNAMES]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |ACTIONKEYSNAMES]]
[[Category:Scripting Commands ArmA|ACTIONKEYSNAMES]]


|game1= ofpe
|version1= 1.00


<h2 style="color:#000066">''' actionKeysNames ''action or [action, maxKeys]'''''</h2>
|game2= arma1
|version2= 1.00


|game3= arma2
|version3= 1.00


'''Operand types:'''
|game4= arma2oa
|version4= 1.50


'''action or [action, maxKeys]:''' [[String]] or [[Array]]
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


[[String]]
|gr1= Interaction


'''Compatibility:'''
|descr= Returns a list of button names assigned to the given user action.
Action names can be found in config class {{hl|ControllerSchemes}} or [[:Category:Key Actions|user action names]].


Version 2.01 required.
|s1= [[actionKeysNames]]  userAction


'''Description:'''
|p1= userAction: [[String]]


Returns a list of button names assigned to the given user '''action'''.
|r1= [[String]]


A maximum of '''maxKeys''' keys is listed.
|s2= [[actionKeysNames]] [userAction, maxKeys, inputDevicePriority]


You can find the action names in config class ControllerSchemes.
|p21= userAction: [[String]]


|p22= maxKeys: [[Number]] - maximum number of keys to return


'''Example:'''
|p23= inputDevicePriority: [[String]] - result sorted by inputDevicePriority with values:
* {{hl|"Mouse"}}
* {{hl|"Keyboard"}}
* {{hl|"Stick"}}
* {{hl|"Gamepad"}}
* {{hl|"Tracker"}}
* {{hl|"Combo"}} (mouse and keyboard combinations)
* {{sic|{{hl|"Controler"}}}} (any controller other than mouse or keyboard)
Other values are considered as:
* {{hl|"Unsorted"}}
|p23since= arma3 1.36


list = '''actionKeysNames''' "ReloadMagazine"
|r2= [[String]]
 
|x1= <sqf>_list = actionKeysNames "ReloadMagazine"; // """R"" or ""XBox X"""</sqf>
 
|seealso= [[actionKeys]] [[actionKeysImages]] [[actionKeysNamesArray]] [[actionName]] [[inputAction]]
}}
 
{{Note
|user= WGL.Q
|timestamp= 20100120201400
|text= The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br>
<sqf>if (actionKeysNames "User1" == '"W"') then { /* ... */ };</sqf>
}}

Latest revision as of 12:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Returns a list of button names assigned to the given user action. Action names can be found in config class ControllerSchemes or user action names.
Groups:
Interaction

Syntax

Syntax:
actionKeysNames userAction
Parameters:
userAction: String
Return Value:
String

Alternative Syntax

Syntax:
actionKeysNames [userAction, maxKeys, inputDevicePriority]
Parameters:
userAction: String
maxKeys: Number - maximum number of keys to return
since Arma 3 logo black.png1.36
inputDevicePriority: String - result sorted by inputDevicePriority with values:
  • "Mouse"
  • "Keyboard"
  • "Stick"
  • "Gamepad"
  • "Tracker"
  • "Combo" (mouse and keyboard combinations)
  • "Controler"sic (any controller other than mouse or keyboard)
Other values are considered as:
  • "Unsorted"
Return Value:
String

Examples

Example 1:
_list = actionKeysNames "ReloadMagazine"; // """R"" or ""XBox X"""

Additional Information

See also:
actionKeys actionKeysImages actionKeysNamesArray actionName inputAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
WGL.Q - c
Posted on Jan 20, 2010 - 20:14 (UTC)
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { /* ... */ };