addCuratorEditableObjects: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.16


|1.16|= Game version
|serverExec= server


|exec= server|=
|gr1= Curator
____________________________________________________________________________________________


| Register objects which can be edited by a curator. |= Description
|descr= Register objects which can be edited by a curator.
____________________________________________________________________________________________


| curatorObj '''addCuratorEditableObjects''' [objects,addCrew] |= Syntax
|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
|p1= [objects,addCrew]: [[Array]] |= PARAMETER1
|p2= curatorObj: [[Object]] - Curator module. |= PARAMETER2


|p3= objects: [[Array]] |= PARAMETER3
|p1= curatorObj: [[Object]] - curator module
 
|p2= objects: [[Array]]
   
   
|p4= addCrew: [[Boolean]] |= PARAMETER4
|p3= addCrew: [[Boolean]]


| [[Nothing]] |= RETURNVALUE
|r1= [[Nothing]]


|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf>


|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]] ];</code>|= EXAMPLE1
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]]
 
}}
____________________________________________________________________________________________
 
| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |= SEEALSO


| mp= Can be executed only on server |= MPBEHAVIOUR
<dl class="command_description">
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
<dt></dt>
<dl class='command_description'>
<dd class="notedate">Posted on 2020-07-23 - 10:29 (UTC)</dd>
<!-- Note Section BEGIN -->
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
To continuously make all created objects editable for all Zeus use the following code:
<sqf>if isServer then
{
[] spawn
{
while {true} do
{
{
_x addCuratorEditableObjects
[
entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */],
true
];
} count allCurators;
sleep 60; // Change to whatever fits your needs
};
};
};</sqf>
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Curator|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - curator module
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2020-07-23 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */], true ]; } count allCurators; sleep 60; // Change to whatever fits your needs }; }; };