addEditorObject: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.  
| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.  
{{Informative | Some Old Editor Command}} |= Description
{{Informative | Some Old Editor Command}} |DESCRIPTION=
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| map '''addEditorObject''' [type,[name1,value1,...],subtype class] |= Syntax
| map '''addEditorObject''' [type,[name1,value1,...],subtype class] |SYNTAX=


|p1= map: [[Control]] -  |PARAMETER1=  
|p1= map: [[Control]] -  |PARAMETER1=  

Revision as of 12:24, 7 April 2019

Hover & click on the images for description

Description

Description:
Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
Some Old Editor Command
Groups:
Uncategorised

Syntax

Syntax:
map addEditorObject [type,[name1,value1,...],subtype class]
Parameters:
map: Control -
[type,[name1,value1,...],subtype class]: Array
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
Game 2 EditorGame 2 Editor Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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