addForce: Difference between revisions

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Revision as of 22:48, 2 September 2019

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Description

Description:
Applies force to given object at given position. Force is defined as vector [x, y, z] in world space, position is vector [x, y, z] in model space. If you need to define force in model space, use vectorModelToWorld or vectorModelToWorldVisual commands first. The force applied as impulse. For more information see NVIDIA docs
Groups:
Uncategorised

Syntax

Syntax:
object addForce [force, position]
Parameters:
object: Object - PhysX object
[force, position]: Array
force: Array - force vector (in world space) in format [x,y,z]
position: Array - model PositionRelative to which force is applied in format [x,y,z]
Return Value:
Nothing

Examples

Example 1:
Apply force [0,1000,0] defined in world space (not factoring object actual positioning) to object position [1,0,0]: _object addForce [[0,1000,0],[1,0,0]];
Example 2:
Apply force [0,1000,0] defined in model space (relative to object) to object position [1,0,0]: _object addForce [_object vectorModelToWorld [0,1000,0],[1,0,0]];

Additional Information

See also:
addTorquevectorModelToWorldvectorModelToWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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