addOwnedMine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
Line 16: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player addOwnedMine _superMine;</code>
|x1= <sqf>player addOwnedMine _superMine;</sqf>


|seealso= [[allMines]] [[createMine]] [[detectedMines]] [[mineActive]] [[getAllOwnedMines]] [[removeOwnedMine]] [[removeAllOwnedMines]]
|seealso= [[allMines]] [[createMine]] [[detectedMines]] [[mineActive]] [[getAllOwnedMines]] [[removeOwnedMine]] [[removeAllOwnedMines]]
}}
}}

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets ownership over a remotely detonatable mine to the unit.
Groups:
Mines

Syntax

Syntax:
unit addOwnedMine mine
Parameters:
unit: Object
mine: Object - the mine object
Return Value:
Nothing

Examples

Example 1:
player addOwnedMine _superMine;

Additional Information

See also:
allMines createMine detectedMines mineActive getAllOwnedMines removeOwnedMine removeAllOwnedMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note