addWeapon: Difference between revisions

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|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory |GROUP1=
|gr2= Vehicle Inventory |GROUP2=
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| unit [[addWeapon]] weapon |Syntax=
| object [[addWeapon]] weapon |Syntax=


|p1= unit: [[Object]] - unit or vehicle to add the weapon to |Parameter 1=
|p1= object: [[Object]] - unit or vehicle to add the weapon to |Parameter 1=


|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2=
|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2=

Revision as of 11:39, 27 September 2020

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobaladdWeaponTurretremoveWeaponremoveAllWeaponsaddMagazine

Notes

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Notes

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