addWeapon: Difference between revisions

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[[Category:Scripting Commands|ADDWEAPON]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|ADDWEAPON]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|ADDWEAPON]]
[[Category:Scripting Commands ArmA|ADDWEAPON]]


| ofp |= Game name


<h2 style="color:#000066">'''''unit'' addWeapon ''weaponName'''''</h2>
|1.00|= Game version


|arg= local |= Arguments in MP


'''Operand types:'''
|eff= global |= Effects in MP
____________________________________________________________________________________________


'''unit:''' [[Object]]
| Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored. |= Description
____________________________________________________________________________________________


'''weaponName:''' [[String]]
| unit '''addWeapon''' weaponName |= Syntax


'''Type of returned value:'''
|p1= unit: [[Object]] - unit to add the weapon to |= Parameter 1


[[Nothing]]
|p2= weaponName: [[String]] - weapon name. See the topic [[Weapon and Magazine Names]] for reference about possible values. |= Parameter 2


'''Description:'''
| [[Nothing]] |= Return value
____________________________________________________________________________________________
 
|x1= <pre>player addWeapon "M16"</pre> |= Example 1
____________________________________________________________________________________________


Add weapon to unit.
| [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] |= See also


Note: You can create invalid combinations with this function, like two rifles.
}}


When doing so, application behaviour is undefined.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>


'''Example:'''
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


player '''addWeapon''' "AK74"
To ensure that the weapon is loaded at the start of the mission, add at least one magazine ([[addMagazine]]) before adding the weapon. To remove weapons use the [[removeAllWeapons]] or the [[removeWeapon]] commands.


 
[[Category:Scripting Commands|ADDWEAPON]]
'''Comments:'''
[[Category:Scripting Commands OFP 1.96|ADDWEAPON]]
 
[[Category:Scripting Commands OFP 1.46|ADDWEAPON]]
To ensure that the weapon is loaded at the start of the mission, add at least one magazine ([[addMagazine]]) before adding the weapon.
[[Category:Scripting Commands ArmA|ADDWEAPON]]
 
To remove weapons use the [[removeAllWeapons]] or the [[removeWeapon]] commands.

Revision as of 22:57, 1 August 2006

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeapon weaponName
Parameters:
unit: Object - unit to add the weapon to
weaponName: String - weapon name. See the topic Weapon and Magazine Names for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addWeapon "M16"

Additional Information

See also:
removeWeaponremoveAllWeaponsaddMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Old Notes (temporary):

To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon. To remove weapons use the removeAllWeapons or the removeWeapon commands.