addWeapon: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Arguments in MP=
|game3= arma1
|version3= 1.00


|eff= global |Effects in MP=
|game4= arma2
|version4= 1.00


|gr1= Unit Inventory |GROUP1=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]].
|game6= tkoh
|version6= 1.00


Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.
|game7= arma3
|version7= 0.50
 
|arg= local
 
|eff= global


{{Informative|a '''magazine''' must be added first for the added weapon to be loaded.}}
|gr1= Unit Inventory


{{Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}}|Description=
|gr2= Vehicle Inventory
____________________________________________________________________________________________


| unit [[addWeapon]] weapon |Syntax=
|descr= Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]].


|p1= unit: [[Object]] - unit or vehicle to add the weapon to |Parameter 1=
Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.


|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2=
{{Feature|informative|a '''magazine''' must be added first for the added weapon to be loaded.}}


| [[Nothing]] |Return value=
{{Feature|warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}}
____________________________________________________________________________________________
 
|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
[[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |Example 1=


|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";
|s1= object [[addWeapon]] weapon
An_2 [[addWeapon]] "M240_veh";</code> |Example 2=
____________________________________________________________________________________________


| [[addWeaponGlobal]], [[addWeaponTurret]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] |See also=
|p1= object: [[Object]] - unit or vehicle to add the weapon to
}}
 
|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values.


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>player addMagazine "30Rnd_556x45_Stanag";
</dl>
player addWeapon "BAF_L85A2_RIS_SUSAT";</sqf>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>An_2 addMagazine "100Rnd_762x51_M240";
An_2 addWeapon "M240_veh";</sqf>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[addWeaponGlobal]] [[addWeaponTurret]] [[removeWeapon]] [[removeAllWeapons]] [[addMagazine]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 01:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobal addWeaponTurret removeWeapon removeAllWeapons addMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note