addWeapon

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Revision as of 12:26, 23 April 2006 by Planck (talk | contribs)
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unit addWeapon weaponName


Operand types:

unit: Object

weaponName: String

Type of returned value:

Nothing

Description:

Add weapon to unit.

Note: You can create invalid combinations with this function, like two rifles.

When doing so, application behaviour is undefined.


Example:

player addWeapon "AK74"


Comments:

To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon.

To remove weapons use the removeAllWeapons or the removeWeapon commands.