addWeaponCargo: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
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| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]].}}
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}}


| vehicleName [[addWeaponCargo]] [weaponName, count]
| vehicleName [[addWeaponCargo]] [weaponName, count]

Revision as of 00:29, 26 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Containers

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Return value needed

Examples

Example 1:
_truck addWeaponCargo ["M16", 5];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 24, 2009 - 11:02 (CEST)
Sbsmac
Only works on clients.
Posted on July 10, 2010 - 11:02
Galzohar
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).