alive

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Revision as of 20:25, 8 January 2008 by Simonwa1 (talk | contribs)
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Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed).

Syntax

Syntax:
Boolean =alive object
Parameters:
object : Object
Return Value:
Boolean true when alive, false when dead

Examples

Example 1:
?!(alive player) : exit

Additional Information

See also:
setDammage

Notes

i
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Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed.

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