allVariables: Difference between revisions

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but list will be valid only at the moment of parsing config.
but list will be valid only at the moment of parsing config.
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Revision as of 17:06, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Using profileNamespace and uiNamespace with this command has been disabled in multiplayer. Changelog
Groups:
Variables

Syntax

Syntax:
allVariables namespace
Parameters:
namespace: Control (Since Arma 3 v2.01), Display (Since Arma 3 v2.01) Team Member, Namespace, Object, Group, Task, Location
Return Value:
Array of Strings - array of variable names. All names are in lower case (see toLower)

Examples

Example 1:
_allVarsUINamespace = allVariables uiNamespace;
Example 2:
_allVarsTrigger = allVariables trigger1;

Additional Information

See also:
allControlsallDisplaysallCuratorsallGroupsallDeadallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2016 - 23:54 (UTC)
longbow
One still can use allVariables in Multiplayer against profileNamespace and uiNamespace using config parser. In Description.ext _EXEC(somevar = allVariables profileNamespace) in code _allprofilevars = parsingNamespace getVariable "somevar" but list will be valid only at the moment of parsing config.