allVariables: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 27: Line 27:
|x2= <code>_allVarsTrigger = [[allVariables]] trigger1;</code>
|x2= <code>_allVarsTrigger = [[allVariables]] trigger1;</code>


|seealso= [[allControls]] [[allDisplays]] [[allCurators]] [[allGroups]] [[allDead]], [[allDeadMen]]
|seealso= [[allControls]] [[allDisplays]] [[allCurators]] [[allGroups]] [[allDead]] [[allDeadMen]]
}}
}}



Revision as of 15:04, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns a list of all variables from desired namespace. Namespaces supported:
Multiplayer:
Using profileNamespace and uiNamespace with this command has been disabled in multiplayer. Changelog
Groups:
Variables

Syntax

Syntax:
allVariables namespace
Parameters:
namespace: Control (Since Arma 3 v2.01), Display (Since Arma 3 v2.01) Team Member, Namespace, Object, Group, Task, Location
Return Value:
Array of Strings - array of variable names. All names are in lower case (see toLower)

Examples

Example 1:
_allVarsUINamespace = allVariables uiNamespace;
Example 2:
_allVarsTrigger = allVariables trigger1;

Additional Information

See also:
allControls allDisplays allCurators allGroups allDead allDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 1, 2016 - 23:54 (UTC)
longbow
One still can use allVariables in Multiplayer against profileNamespace and uiNamespace using config parser. In Description.ext _EXEC(somevar = allVariables profileNamespace) in code _allprofilevars = parsingNamespace getVariable "somevar" but list will be valid only at the moment of parsing config.