ammoOnPylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (category)
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
Line 43: Line 43:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Vehicle Loadouts|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
Line 57: Line 52:
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Vehicle Loadouts|{{uc:{{PAGENAME}}}}]]

Revision as of 17:35, 3 December 2018

Hover & click on the images for description

Description

Description:
Returns ammo count on given pylon. Returns false (Bool) on failure.
Groups:
Uncategorised

Syntax

Syntax:
vehicle ammoOnPylon pylon
Parameters:
vehicle: Object
pylon: String or Number - The name or the index of the pylon
Return Value:
Number or Bool

Examples

Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");

Additional Information

See also:
setAmmoOnPylon getPylonMagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:21 (UTC)
Commy2
The pylon indices start at 1 and not at 0.