animatePylon: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.70|Game Version=
|1.70


|gr1= Animations |GROUP1=
|gr1= Animations
|gr2= Vehicle Loadouts |GROUP2=
|gr2= Vehicle Loadouts




|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.93.145594|DESCRIPTION=
|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.93.145594


| vehicle '''animatePylon''' [pylon, animphase, instant] |SYNTAX=
| vehicle '''animatePylon''' [pylon, animphase, instant]


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= [pylon, animphase, instant] : [[Array]] |PARAMETER2=
|p2= [pylon, animphase, instant] : [[Array]]
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) |PARAMETER3=
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)
|p4= animphase: [[Number]] - animation phase (0...1) |PARAMETER4=
|p4= animphase: [[Number]] - animation phase (0...1)
|p5= instant (Optional): [[Boolean]] - animate immediately |PARAMETER5=
|p5= instant (Optional): [[Boolean]] - animate immediately


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code>|EXAMPLE2=
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code>
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>|EXAMPLE3=
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>


|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]] |SEEALSO=
|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]


}}
}}

Revision as of 01:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1. Supports pylon name since Arma 3 v1.93.145594
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
[pylon, animphase, instant] : Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
animphase: Number - animation phase (0...1)
instant (Optional): Boolean - animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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