animatePylon: Difference between revisions

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|descr=Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.94
|descr=Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.94


|s1= vehicle '''animatePylon''' [pylon, animphase, instant]
|s1= vehicle '''animatePylon''' [pylon, animphase, instant]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 16:42, 19 June 2021

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1. Supports pylon name since Arma 3 v1.94
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
[pylon, animphase, instant] : Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
animphase: Number - animation phase (0...1)
instant (Optional): Boolean - animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note