atan2: Difference between revisions

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|x1= <code>_xy = [5,3];
|x1= <code>_xy = [5,3];
_degrees= (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //59.0362</code>|= Example 1
_degrees = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); //59.0362</code>|= Example 1


|x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1;
|x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1;

Revision as of 13:55, 15 June 2014

Hover & click on the images for description

Description

Description:
ArcTangent of x/y. Used to determine the angle of a vector [x,y]. Result in Degrees.
Note that this command can handle y being 0, unlike when using atan, and will return 90
Groups:
Uncategorised

Syntax

Syntax:
Number = x atan2 y
Parameters:
x: Number
y: Number
Return Value:
Number

atan.jpg

Examples

Example 1:
_xy = [5,3]; _degrees = (_xy select 0) atan2 (_xy select 1); //59.0362
Example 2:
Get direction from _obj1 to _obj2:_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); //_dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; //_dir range from 0 to 360

Additional Information

See also:
atanMath Commands

Notes

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Notes

To get the direction of an object from the player:
_direction = ((getpos object select 0) - (getpos player select 0)) atan2 ((getpos object select 1) - (getpos player select 1));
_direction will be from -180 to 180
If positive values are needed then use:
if(_direction < 0) then {_direction = _direction + 360};

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