behaviour

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Revision as of 20:36, 22 March 2007 by Pulverizer (talk | contribs) (Eff local. If a client executes this command on a remote group it doesn't do anything.)
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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Return the behaviour of a unit.

Syntax

Syntax:
behaviour unit
Parameters:
unit: Object
Return Value:
String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Examples

Example 1:
soldier setBehaviour "CARELESS"
_b = behaviour soldier 
returns "CARELESS"

Additional Information

Multiplayer:
-
See also:
setBehaviour

Notes

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Notes

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