cameraEffect
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Description
- Description:
- Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead.The effect type "Terminate" is used to exit the current camera view and switch back to the player's view.Needs the call of camCommit to be conducted.
Syntax
- Syntax:
- camera cameraEffect [name, position]
- Parameters:
- camera: Object - object of type "camera"
- [name, position]: Array
- name: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
- position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
- Return Value:
- Nothing
Examples
- Example 1:
-
_cam cameraEffect ["internal", "BACK"]
Additional Information
- See also:
- switchCamerasetCameraEffectcameraViewcameraOn
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with local effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters