canAdd: Difference between revisions

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| Checks if given object can be stored in any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit.  |= Description
| Checks if given object can be stored in inventory of given object or any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit.  |= Description
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| unit '''canAdd''' item |= Syntax
| object '''canAdd''' item |= Syntax




|p1= unit: [[Object]]  |= PARAMETER1  
|p1= unit or container: [[Object]]  |= PARAMETER1  


|p2= item: [[String]] - Config class |= PARAMETER2  
|p2= item: [[String]] - Config class |= PARAMETER2  
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};
};
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  
|x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] {
  _box [[addWeaponCargo]] ["FirstAidKit", 1];
} [[else]] {
  [[hint]] "Not enough space";
};
</code>|= EXAMPLE2


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Revision as of 02:29, 29 November 2015

Hover & click on the images for description

Description

Description:
Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
Groups:
Uncategorised

Syntax

Syntax:
object canAdd item
Parameters:
unit or container: Object
item: String - Config class
Return Value:
Boolean

Examples

Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };

Additional Information

See also:
canAddItemToBackpackcanAddItemToUniformcanAddItemToVest

Notes

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Notes

Bottom Section

Posted on November 29, 2015 - 00:02 (UTC)
Jonpas
Can also be used on any object that has inventory, not only player inventory containers.

Where _box is B_supplyCrate_F: // Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false