canStand: Difference between revisions

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m (preserved sqs example; open for suggestions on indicating sqs and sqf code examples - icons?)
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|x1= <pre>if(!canStand player) then  
|x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |= Example 1
 
|x2= <code>[[if]] (![[canStand]] [[player]]) then  
{
{
     player groupChat "My legs! They hit my legs!";
     [[player]] [[groupChat]] "My legs! They hit my legs!";
};</pre> |= Example 1
};</code> |= Example 2
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Revision as of 01:37, 16 December 2014

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canStand unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.

Examples

Example 1:
SQS: ?!(canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMovecanFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Kronzky
The command may return true for dead units.

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