Difference between revisions of "civilian"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
(see also)
Line 24: Line 24:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[side]], [[west]], [[east]], [[resistance]] | |= See also
+
| [[side]], [[west]], [[east]], [[resistance]], [[sideEmpty]], [[sideAmbientLife]] | |= See also
  
 
}}
 
}}

Revision as of 14:40, 21 February 2016

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Pre-defined variable for the civilian side.
When used in a format statement (hint format["%1",civilian]), the string returned is "CIV".

Syntax

Syntax:
civilian
Return Value:
Side

Examples

Example 1:
SQS:?((side _unit) == civilian) : hint "This is a civilian unit!"
Example 2:
SQF:if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };

Additional Information

Multiplayer:
-
See also:
sidewesteastresistancesideEmptysideAmbientLife

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.

Bottom Section