closeDisplay: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Close given display with exit code. Most common exit codes are:
|game3= arma2oa
<code>#define IDC_OK            1 //emulate "Ok" button</code>
|version3= 1.50
<code>#define IDC_CANCEL        2 //emulate "Cancel" button</code>|= Description
____________________________________________________________________________________________


| display '''closeDisplay''' exitcode |= Syntax
|game4= tkoh
|version4= 1.00


|p1= display: [[Display]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= exitcode: [[Number]] |= Parameter 2
|gr1= GUI Control


| [[Nothing]] |= Return value
|descr= Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:
____________________________________________________________________________________________
<syntaxhighlight lang="cpp">
 
#define IDC_OK 1 // emulate "OK" button
|x1= <code>_display [[closeDisplay]] 1;</code> |= Example 1
#define IDC_CANCEL 2 // emulate "Cancel" button
</syntaxhighlight>
{{Feature|important|Sometimes when one display is opened on top of another display the previous display may not close properly; some display EHs such as "onUnload" may never fire.
Use this command to manually handle such displays.}}


|x2= <code>#define IDC_OK 1
|s1= display [[closeDisplay]] exitCode
_display [[closeDisplay]] IDC_OK;</code> |= Example 1
____________________________________________________________________________________________


|[[createDisplay]], [[closeDialog]]|= See also
|p1= display: [[Display]]


}}
|p2= exitCode: [[Number]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_display closeDisplay 1;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
#define IDC_OK 1
_display closeDisplay IDC_OK;
</sqf>


[[Category:Scripting Commands|CLOSEDISPLAY]]
|seealso= [[createDisplay]] [[closeDialog]]
[[Category:Scripting Commands ArmA|CLOSEDISPLAY]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 18, 2015 - 02:44 (UTC)</dd>
<dt class="note">[[User:LongEnoughName|LongEnoughName]]</dt>
<dd class="note">
closeDisplay does not instantly close the display but does it on next display simulation cycle (when display becomes active)
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 12:11, 1 July 2022

Hover & click on the images for description

Description

Description:
Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK		1 // emulate "OK" button
#define IDC_CANCEL	2 // emulate "Cancel" button
Sometimes when one display is opened on top of another display the previous display may not close properly; some display EHs such as "onUnload" may never fire. Use this command to manually handle such displays.
Groups:
GUI Control

Syntax

Syntax:
display closeDisplay exitCode
Parameters:
display: Display
exitCode: Number
Return Value:
Nothing

Examples

Example 1:
_display closeDisplay 1;
Example 2:
#define IDC_OK 1 _display closeDisplay IDC_OK;

Additional Information

See also:
createDisplay closeDialog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note