commandTarget: Difference between revisions

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| unit [[commandTarget]] target |SYNTAX=
| unit [[commandTarget]] target |SYNTAX=


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]] |PARAMETER1=


|p2= target: [[Object]] |PARAMETER2=
|p2= target: [[Object]] or [[Array]] of [[Object]]s |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
|s2= units [[commandTarget]] target |SYNTAX2=
|p21= units: [[Array]] - Array of [[Object|objects]]  |PARAMETER21=
|p22= target: [[Object]] |PARAMETER22=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1=
|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1=


|x2= <code>[[player]] [[commandTarget]] bob;</code> |EXAMPLE2=
|x2= <code>[[player]] [[commandTarget]] [ted, bill];</code> |EXAMPLE2=
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Revision as of 17:17, 17 December 2020

Hover & click on the images for description

Description

Description:
Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
Groups:
Groups

Syntax

Syntax:
unit commandTarget target
Parameters:
unit: Object
target: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 commandTarget _WSoldier1;
Example 2:
player commandTarget [ted, bill];

Additional Information

See also:
assignedTargetdoTarget

Notes

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Notes

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