create3DENEntity: Difference between revisions

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| Create new [[Eden Entity]].
| Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].
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This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable. |= Description
This is the only way how to add new editable entities to [[Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity won't be editable. |= Description
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[[create3DENComposition]]
[[delete3DENEntities]]
|= SEEALSO  
|= SEEALSO  
|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 10:41, 3 November 2015

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.52|1.52]]
Hover & click on the images for description

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.

This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.
Groups:
Uncategorised

Syntax

Syntax:
create3DENEntity [mode, class, position]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and systems
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position]
Parameters:
group: Group - group in which an AI character or waypoint is created.
mode: String - can be "Object", "Trigger", "Waypoint", "System" or "Marker"
class: String - entity class
position: Array in format Position
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];

Additional Information

See also:
create3DENComposition delete3DENEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.52]][[ Category: arma3dev: New Scripting Commands | CREATE3DENENTITY]][[ Category: arma3dev: Scripting Commands | CREATE3DENENTITY]]

Notes


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