create3DENEntity

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Introduced with Arma 3 version 1.56
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.56

Description

Description:
Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.

This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable.

Syntax

Syntax:
create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class, defined in one of the following classes:
  • CfgVehicles - objects and logic entities
  • CfgNonAIVehicles - triggers
  • CfgWaypoint - waypoints
  • CfgMarkers - markers
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
Return Value:
Eden Entity

Alternative Syntax

Syntax:
group create3DENEntity [mode, class, position, (isEmpty)]
Parameters:
group: Group - group in which an AI character or waypoint is created.
mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
class: String - entity class
position: Array in format Position
isEmpty (Optional): Bool - true to create vehicle without crew (default: false)
Return Value:
Eden Entity

Examples

Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];

Additional Information

Multiplayer:
-
See also:
create3DENComposition delete3DENEntities

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes


Bottom Section

Posted on March 29, 2016 - 23:01 (UTC)
Revo
The classnames for triggers can be found in the config class CfgNonAIVehicles
Posted on June 14, 2016 - 18:45 (UTC)
Gippo
Mode can also be "Logic". Not sure if it's a replacement for "System" or a it's a completely separate mode.