ctrlCommit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);? *(\/\/[^ ]+) *<\/code>" to "<sqf>$1 $2 $3; $4</sqf>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
Line 49: Line 49:
<dd class="note">
<dd class="note">
The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example:
The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example:
<code>_ctrl [[ctrlSetFade]] 0.5;
<code>_ctrl ctrlSetFade 0.5;
_ctrl [[ctrlCommit]] 1;
_ctrl [[ctrlCommit]] 1;
</code>
</code>

Revision as of 12:43, 12 May 2022

Hover & click on the images for description

Description

Description:
Commits control animation to last specified duration.
The duration of the animation is not guaranteed to be exactly the same as the given time.
Groups:
GUI Control

Syntax

Syntax:
control ctrlCommit time
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Nothing

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
ctrlCommittedctrlSetPositionctrlSetFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 11, 2015 - 23:06 (UTC)
IT07
Use this command if you want to for example change the position or size of a control.
Posted on August 28, 2017 - 11:33 (UTC)
Demellion
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example: _ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1; Will actually result in: [60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.

*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)