ctrlCommit: Difference between revisions

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[[Category:Scripting Commands|CTRLCOMMIT]]
{{RV|type=command
[[Category:Scripting Commands ArmA|CTRLCOMMIT]]


|game1= arma1
|version1= 1.00


<h2 style="color:#000066">'''''control'' ctrlCommit ''time'''''</h2>
|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


'''Operand types:'''
|game4= tkoh
|version4= 1.00


'''control:''' [[Control]]
|game5= arma3
|version5= 0.50


'''time:''' [[Number]]
|gr1= GUI Control


'''Type of returned value:'''
|descr= Commits control animation to last specified duration.
{{Feature|important|The duration of the animation is not guaranteed to be exactly the same as the given time.}}


[[Nothing]]
|s1= control [[ctrlCommit]] time


'''Compatibility:'''
|p1= control: [[Control]] - control to animate


Version 2.50 required.
|p2= time: [[Number]] - animation duration


'''Description:'''
|r1= [[Nothing]]


Commit control animation.
|x1= <sqf>_control ctrlCommit 2; // make animation last approx. 2 seconds</sqf>


'''Example''':
|seealso= [[ctrlCommitted]] [[ctrlSetPosition]] [[ctrlSetFade]]
}}


_control '''ctrlCommit''' 2
{{Note
|user= Nelis.75733126
|timestamp= 20150411230600
|text= '''2024-04-16 edit:''':
<sqf inline>ctrlCommit</sqf> is required to apply the effect of, for example, ctrlSetFade.
}}
 
{{Note
|user= Demellion
|timestamp= 20170828113300
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example:
<sqf>_ctrl ctrlSetFade 0.5;
_ctrl ctrlCommit 1;</sqf>
Will actually result in:
{{{!}} class="wikitable"
! FPS
! Duration
{{!}}-
{{!}} 60+
{{!}} ~1.0s
{{!}}-
{{!}} ~30
{{!}} ~1.2s
{{!}}-
{{!}} 10-
{{!}} ~5-10s
{{!}}}
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
}}

Latest revision as of 19:06, 16 April 2024

Hover & click on the images for description

Description

Description:
Commits control animation to last specified duration.
The duration of the animation is not guaranteed to be exactly the same as the given time.
Groups:
GUI Control

Syntax

Syntax:
control ctrlCommit time
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Nothing

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
ctrlCommitted ctrlSetPosition ctrlSetFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Nelis.75733126 - c
Posted on Apr 11, 2015 - 23:06 (UTC)
2024-04-16 edit:: ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
Demellion - c
Posted on Aug 28, 2017 - 11:33 (UTC)
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:
FPS Duration
60+ ~1.0s
~30 ~1.2s
10- ~5-10s

This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.