ctrlMapWorldToScreen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Fixed example)
(Added comment to explain the comment better.)
Line 30: Line 30:


<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on June 16, 2010</dd>
<dt class="note">'''[[User:kju|kju]]'''</dt><dd class="note">''Notes:''
The return will return a 2d array with the position on the active map display, say [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.<br>
In other words you can make the actual world position (of an object for example), relative to your active map display.
</dd>


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 14:25, 16 June 2010

-wrong parameter ("Arma") defined!-1.05
Hover & click on the images for description

Description

Description:
Transfers a map control world position to screen coordinates.
Groups:
Uncategorised

Syntax

Syntax:
ctrlMapWorldToScreen controlName
Parameters:
controlName: Control
Return Value:
Array (Position2D Format)

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen (position player);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 16, 2010
kju
Notes: The return will return a 2d array with the position on the active map display, say [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.

Bottom Section