ctrlSetText: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.75


|
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
Line 11: Line 28:
|gr1= GUI Control
|gr1= GUI Control


| Set the text of a control of the currently active user dialog or display. This command can be used for: static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.
|descr= Sets the text of a control of the currently active user dialog or display.
This command can be used for static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.
<br>
Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.<br>
Use [[endl]] to insert line breaks.


Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.
Since {{GVI|arma3|2.06|size= 0.75}} supported control types are:
{{Warning | <tt>[[ctrlSetText]] [idc, text]</tt> syntax does not support [[CT_SHORTCUTBUTTON]], but the alternative syntax <tt>control [[ctrlSetText]] text</tt> does.}}
{{Columns|4|
* [[CT_STATIC]]
* [[CT_EDIT]]
* [[CT_XKEYDESC]]
* [[CT_XBUTTON]]
* [[CT_SHORTCUTBUTTON]]
* [[CT_STRUCTURED_TEXT]]
* [[CT_BUTTON]]
* [[CT_ACTIVETEXT]]
}}


| [[ctrlSetText]] [idc, text]
|s1= [[ctrlSetText]] [idc, text]


|p1= [idc, text]: [[Array]]
|p1= idc: [[Number]] - control IDC


|p2= idc: [[Number]] - control ID
|p2= text: [[String]] - text or image path, depending on the control type


|p3= text: [[String]] - text or image path, depending on the control type
|r1= [[Nothing]]
 
| [[Nothing]]


|s2= control [[ctrlSetText]] text
|s2= control [[ctrlSetText]] text


|p21= control: [[Control]]
|p21= control: [[Control]]


|p22= text: [[String]]
|p22= text: [[String]]


|r2= [[Nothing]]
|r2= [[Nothing]]
 
|x1= <code>[[ctrlSetText]] [100, "Hello world"]; {{cc|for Dialogs}}</code>


|x2= <code>_control [[ctrlSetText]] "Hello world."; {{cc|for Displays}}</code>
|x1= <sqf>ctrlSetText [100, "Hello world"]; // for Dialogs</sqf>


| [[ctrlText]] [[ctrlTextSelection]] [[ctrlSetTextSelection]]
|x2= <sqf>_control ctrlSetText "Hello world."; // for Displays</sqf>
 
|seealso= [[ctrlText]] [[ctrlTextSelection]] [[ctrlSetTextSelection]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 01:08, 4 April 2024

Hover & click on the images for description

Description

Description:
Sets the text of a control of the currently active user dialog or display. This command can be used for static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.
Read Arma: GUI Configuration for more information about user dialogs and controls.
Use endl to insert line breaks. Since Arma 3 logo black.png2.06 supported control types are:
Groups:
GUI Control

Syntax

Syntax:
ctrlSetText [idc, text]
Parameters:
idc: Number - control IDC
text: String - text or image path, depending on the control type
Return Value:
Nothing

Alternative Syntax

Syntax:
control ctrlSetText text
Parameters:
control: Control
text: String
Return Value:
Nothing

Examples

Example 1:
ctrlSetText [100, "Hello world"]; // for Dialogs
Example 2:
_control ctrlSetText "Hello world."; // for Displays

Additional Information

See also:
ctrlText ctrlTextSelection ctrlSetTextSelection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note