cutFadeOut: Difference between revisions

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(overhauled examples, updated see also)
m (Undo revision 250261 by R3vo (talk))
Tag: Undo
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|r2= [[Number]] - number of the corresponding layer
|r2= [[Number]] - number of the corresponding layer


|x1= <code>0 [[cutFadeOut]] 2; {{cc|Be careful when using plain numbers as layer as they could be overwritten}}</code>
|x1= <code>0 [[cutFadeOut]] 2;</code>


|x2= <code>("TAG_LayerName" call [[BIS_fnc_rscLayer]]) [[cutFadeOut]] 2; {{cc|Using [[BIS_fnc_rscLayer]] to generate a layer ID will make sure it is unique}}</code>
|x2= <code>_layer = "layer1" [[cutFadeOut]] 2;</code>


|x3= <code>_layer = "TAG_layer1" [[cutFadeOut]] 2;{{cc|Layers should be tagged to ensure they are unique}}</code>
|seealso= [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[allActiveTitleEffects]]
 
|seealso= [[allCutLayers]], [[cutText]], [[cutRsc]], [[cutObj]], [[allActiveTitleEffects]] [[BIS_fnc_rscLayer]]
}}
}}



Revision as of 11:18, 1 March 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
layer: Number
duration: Number
Return Value:
Return value needed

Alternative Syntax

Syntax:
layerName cutFadeOut duration Template:Since
Parameters:
layerName: String - effect layer name. Layer names are CaSe SeNsItIvE
duration: Number - fade out time
Return Value:
Number - number of the corresponding layer

Examples

Example 1:
0 cutFadeOut 2;
Example 2:
_layer = "layer1" cutFadeOut 2;

Additional Information

See also:
allCutLayerscutTextcutRsccutObjallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 9, 2016 - 11:30 (UTC)
Krzmbrzl00
Arma 3 logo black.png1.60 The actual fadeOut-duration can be dependent on the duration for the fadeIn (e.g. specified by cutText). If the fadeIn-duration is set to a value less than 1 the fadeOut-duration will be the given number multiplied by the fadeIn-duration. "test" cutText ["", "BLACK", 0.5, true]; // fadein is < 0 "test" cutFadeOut 2; // The actual fadeout-time is 2 * 0.5 = 1