diag setTerrainHeight: Difference between revisions

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m (de-rain :) Added See also too)
(Warning note)
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|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].</br>
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].</br>
[[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]]
[[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]]
{{Feature | Warning | This causes an instant CTD when the {{ic|position}} is out of the map! ({{ic|< 0}} and/or {{ic|[[worldSize]] <}})}}


|gr1= Diagnostic
|gr1= Diagnostic

Revision as of 10:41, 28 May 2021

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
See Example 1 for the code
This causes an instant CTD when the position is out of the map! (< 0 and/or worldSize <)
Groups:
Diagnostic

Syntax

Syntax:
position diag_setTerrainHeight height
Parameters:
position: Array - In format Position
height: Number
Return Value:
Return value needed

Examples

Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; [position player, 50, 50, 150] spawn _fnc_flattenTerrain;

Additional Information

See also:
diag_getTerrainHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note