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Hover & click on the images for description
Description
- Description:
- Disable collision between provided objects. The collision is always disabled for both objects in the arguments.
⚠
- this command does not disable collision between PhysX objects
- this command has to be executed where objects are local, and as long as they do not change locality, the effect of this command will be global:
- if the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect
- if one or both objects change locality, the command needs to be executed again on the new owner's machine(s) to maintain the effect
- the feature works by having an object registering a reference to the other object; this command stores such reference on both objects - see Example 3
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle1 disableCollisionWith vehicle2
- Parameters:
- vehicle1: Object
- vehicle2: Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- collisionDisabledWith enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Ranwer
- Posted on Apr 04, 2015 - 12:03 (UTC)
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
- bloodwyn1756
- Posted on May 29, 2018 - 06:58 (UTC)
-
This command does not disable the roadway LOD.