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Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
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Returns the distance in meters between two Objects, Positions or Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.


param1 distance param2
param1: Object, Location or Array-format Position
param2: Object, Location or Array-format Position
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated


Example 1:
_meters=player distance _object
Example 2:
_meters=player distance [1,2,3]
Example 3:
_meters=[1,2,3] distance player
Example 5:
_meters=[1,2,3] distance [4,5,6]

Additional Information

See also:


Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.


Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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