drawLine3D: Difference between revisions

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(note updated since new command is available)
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<dd class="notedate">Posted on August 31, 2013
<dd class="notedate">Posted on August 31, 2013
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dd class="note">As command syntax indicates, this command expects starting and ending position in format [[Position]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASL]]. Use additional [[ASLToATL]] and [[ATLToASL]] commands wherever is necessary. Alternatively use [[getPos]] or [[position]] commands, which will automatically adjust Z.
<dd class="note">As command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary.  


<code>[[addMissionEventHandler]] ["Draw3D", {
<code>[[addMissionEventHandler]] ["Draw3D", {

Revision as of 16:24, 13 August 2015

Hover & click on the images for description

Description

Description:
Draws a line of a given color between two 3D positions. Command has to be executed each frame. Use onEachFrame or addMissionEventHandler "Draw3D".
Groups:
Uncategorised

Syntax

Syntax:
drawLine3D [start, end, color]
Parameters:
[start, end, color]: Array
start: PositionAGL
end: PositionAGL
color: Color
Return Value:
Nothing

Examples

Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };

Additional Information

See also:
drawIcon3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 31, 2013
Killzone_Kid
As command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary. addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];

Bottom Section

Posted on February 18, 2015 - 02:10 (UTC)
Waffle SS.
Visible through fog and past draw distance.